DocumentCode
713517
Title
Engaging School Students with Tangible Devices: Pilot Project with .NET Gadgeteer
Author
Thota, Neena ; Estadieu, Gerald ; Ferrao, Antonio ; Wong Kai Meng
Author_Institution
Fac. of Creative Ind., Univ. of St. Joseph, Macau, China
fYear
2015
fDate
9-12 April 2015
Firstpage
112
Lastpage
119
Abstract
One of the challenges to promoting computer science in schools is to create and retain interest in programming. We describe a pilot project for primary and secondary students in Macau to introduce .NET Gadgeteer, a rapid prototyping platform for building electronic devices. The aim of the yearlong project was to generate interest in building devices, while learning the basics of programming concepts. Our experience with the weekend workshops indicates that the hands-on approach helped to engage the students. Results from a survey of 155 students point to increased engagement through active learning and growing enthusiasm to learn programming. We report some issues that surfaced and give recommendations for teachers who wish to consider such devices for teaching programming to novices. We hope to further explore ways to incorporate learning programming through tangible devices in the curriculum in local schools.
Keywords
computer aided instruction; computer science education; educational courses; teaching; .NET gadgeteer; Macau; active learning; computer science; curriculum; electronic devices; primary students; programming concepts; programming teaching; rapid prototyping platform; school students; secondary students; tangible devices; Cameras; Conferences; Hardware; Programming profession; Software; Visualization; .NET Gadgeteer; C#; Computer programming; active learning; pair programming; secondary education;
fLanguage
English
Publisher
ieee
Conference_Titel
Learning and Teaching in Computing and Engineering (LaTiCE), 2015 International Conference on
Conference_Location
Taipei
Type
conf
DOI
10.1109/LaTiCE.2015.26
Filename
7126242
Link To Document