DocumentCode
715038
Title
Creating an impression of virtual liquid by modeling Japanese sake bottle vibrations
Author
Ikeno, Sakiko ; Okazaki, Ryuta ; Hachisu, Taku ; Kajimoto, Hiroyuki
Author_Institution
Univ. of Electro-Commun., Chofu, Japan
fYear
2015
fDate
23-24 March 2015
Firstpage
35
Lastpage
38
Abstract
It is known that visual, auditory, and tactile modalities affect the experiences of eating and drinking. One such example is the “glug” sound and vibration from a Japanese sake bottle when pouring liquid. Previous studies have modeled the wave of the vibration by summation of two decaying sinusoidal waves with different frequencies; we examined the validity of this model by subjective evaluation. Furthermore, to enrich expression of various types of liquid, we included two new properties of liquid: the viscosity and the residual amount of liquid, both based on recorded data.
Keywords
bottles; haptic interfaces; rendering (computer graphics); vibrations; viscosity; Japanese sake bottle vibration modeling; auditory modalities; decaying sinusoidal wave summation; glug sound; liquid viscosity; tactile modalities; vibration wave; visual modalities; Glass; Haptic interfaces; Liquids; Mathematical model; Vibration measurement; Vibrations; Viscosity; Haptic rendering; Pouring water; Tactile display;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2015 IEEE Symposium on
Conference_Location
Arles
Type
conf
DOI
10.1109/3DUI.2015.7131723
Filename
7131723
Link To Document