• DocumentCode
    723856
  • Title

    Design and implementation of chess roles guess probability in military chess computer game

  • Author

    Jiehong Wu ; Feng Lv ; Yuqi Cao ; Ziheng Zhao

  • Author_Institution
    Sch. of Comput., Shenyang Aerosp. Univ., Shenyang, China
  • fYear
    2015
  • fDate
    23-25 May 2015
  • Firstpage
    5831
  • Lastpage
    5835
  • Abstract
    In recent years, along with the further study in incomplete information chess-military chess. How to express and address the incomplete information during the process of game, deciding certain moves strategies to obtain higher winning rate increasingly become a new issue. An approach using digit to express incomplete information in military chess is proposed in this paper, a model based on guessing probability to address incomplete information in military chess game is designed, and the programming process is provided. In the National Computer Games Tournament, the game program using this model is stronger than the others. Results are shown as 6 wins, 1 draw, and 1 lost. The average time of each moving step is shorter than opponent 2 second.
  • Keywords
    computer games; probability; chess roles guess probability; game program; incomplete information chess; military chess computer game; national computer games tournament; programming process; winning rate; Artificial intelligence; Computers; Encoding; Games; Landmine detection; Military computing; Probability; Chess game; Probability; Recursive algorithm; Weight;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (CCDC), 2015 27th Chinese
  • Conference_Location
    Qingdao
  • Print_ISBN
    978-1-4799-7016-2
  • Type

    conf

  • DOI
    10.1109/CCDC.2015.7161850
  • Filename
    7161850