DocumentCode
723856
Title
Design and implementation of chess roles guess probability in military chess computer game
Author
Jiehong Wu ; Feng Lv ; Yuqi Cao ; Ziheng Zhao
Author_Institution
Sch. of Comput., Shenyang Aerosp. Univ., Shenyang, China
fYear
2015
fDate
23-25 May 2015
Firstpage
5831
Lastpage
5835
Abstract
In recent years, along with the further study in incomplete information chess-military chess. How to express and address the incomplete information during the process of game, deciding certain moves strategies to obtain higher winning rate increasingly become a new issue. An approach using digit to express incomplete information in military chess is proposed in this paper, a model based on guessing probability to address incomplete information in military chess game is designed, and the programming process is provided. In the National Computer Games Tournament, the game program using this model is stronger than the others. Results are shown as 6 wins, 1 draw, and 1 lost. The average time of each moving step is shorter than opponent 2 second.
Keywords
computer games; probability; chess roles guess probability; game program; incomplete information chess; military chess computer game; national computer games tournament; programming process; winning rate; Artificial intelligence; Computers; Encoding; Games; Landmine detection; Military computing; Probability; Chess game; Probability; Recursive algorithm; Weight;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (CCDC), 2015 27th Chinese
Conference_Location
Qingdao
Print_ISBN
978-1-4799-7016-2
Type
conf
DOI
10.1109/CCDC.2015.7161850
Filename
7161850
Link To Document