DocumentCode
732414
Title
Poisson Model and Bradley terry Model for predicting multiplayer online battle games
Author
Dae-Ki Kang ; Myong-Jong Kim
Author_Institution
Dept. of Comput. & Inf. Eng., Dongseo Univ., Busan, South Korea
fYear
2015
fDate
7-10 July 2015
Firstpage
882
Lastpage
887
Abstract
There has been increasing interest for predicting game results both in lottery industry and in academia, however there have been few literature for predicting Aeon Of Strife (AOS) type game match results. Moreover, few studies have been conducted for comparing different prediction models for game matches. In this paper, we compare Poisson Model and Bradley Terry Model for League of Legends (LOL) matches from 2013 to 2014 in South Korea. For Poisson model, we adopt time dependent bivariate Poisson regression model proposed by Dixon and Coles. For Bradley Terry Model, we add Davidson method to allow tie count. From the constructed models, we estimate maximum likelihood values, and present performance evaluation results on the training data. The performance evaluation results indicate that the adopted models in this paper are effective in prediction of actual LOL match results.
Keywords
computer games; maximum likelihood estimation; regression analysis; stochastic processes; AOS; Aeon-of-Strife; Bradley Terry model; Davidson method; LOL match; League of Legend match; Poisson regression model; South Korea; lottery industry; maximum likelihood value estimation; multiplayer online battle game; performance evaluation; Europe; Games; Bradley Terry Model; Multiplayer Online Battle Games; Poisson Model;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubiquitous and Future Networks (ICUFN), 2015 Seventh International Conference on
Conference_Location
Sapporo
ISSN
2288-0712
Type
conf
DOI
10.1109/ICUFN.2015.7182671
Filename
7182671
Link To Document