• DocumentCode
    732414
  • Title

    Poisson Model and Bradley terry Model for predicting multiplayer online battle games

  • Author

    Dae-Ki Kang ; Myong-Jong Kim

  • Author_Institution
    Dept. of Comput. & Inf. Eng., Dongseo Univ., Busan, South Korea
  • fYear
    2015
  • fDate
    7-10 July 2015
  • Firstpage
    882
  • Lastpage
    887
  • Abstract
    There has been increasing interest for predicting game results both in lottery industry and in academia, however there have been few literature for predicting Aeon Of Strife (AOS) type game match results. Moreover, few studies have been conducted for comparing different prediction models for game matches. In this paper, we compare Poisson Model and Bradley Terry Model for League of Legends (LOL) matches from 2013 to 2014 in South Korea. For Poisson model, we adopt time dependent bivariate Poisson regression model proposed by Dixon and Coles. For Bradley Terry Model, we add Davidson method to allow tie count. From the constructed models, we estimate maximum likelihood values, and present performance evaluation results on the training data. The performance evaluation results indicate that the adopted models in this paper are effective in prediction of actual LOL match results.
  • Keywords
    computer games; maximum likelihood estimation; regression analysis; stochastic processes; AOS; Aeon-of-Strife; Bradley Terry model; Davidson method; LOL match; League of Legend match; Poisson regression model; South Korea; lottery industry; maximum likelihood value estimation; multiplayer online battle game; performance evaluation; Europe; Games; Bradley Terry Model; Multiplayer Online Battle Games; Poisson Model;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Ubiquitous and Future Networks (ICUFN), 2015 Seventh International Conference on
  • Conference_Location
    Sapporo
  • ISSN
    2288-0712
  • Type

    conf

  • DOI
    10.1109/ICUFN.2015.7182671
  • Filename
    7182671