• DocumentCode
    751762
  • Title

    Planetary-Scale Terrain Composition

  • Author

    Kooima, Robert ; Leigh, Jason ; Johnson, Andrew ; Roberts, Doug ; SubbaRao, Mark ; DeFanti, Thomas A.

  • Author_Institution
    Dept. of Comput. Sci. (MC 152), Univ. of Illinois at Chicago, Chicago, IL, USA
  • Volume
    15
  • Issue
    5
  • fYear
    2009
  • Firstpage
    719
  • Lastpage
    733
  • Abstract
    Many interrelated planetary height map and surface image map data sets exist, and more data are collected each day. Broad communities of scientists require tools to compose these data interactively and explore them via real-time visualization. While related, these data sets are often unregistered with one another, having different projection, resolution, format, and type. We present a GPU-centric approach to the real-time composition and display of unregistered-but-related planetary-scale data. This approach employs a GPGPU process to tessellate spherical height fields. It uses a render-to-vertex-buffer technique to operate upon polygonal surface meshes in image space, allowing geometry processes to be expressed in terms of image processing. With height and surface map data processing unified in this fashion, a number of powerful composition operations may be uniformly applied to both. Examples include adaptation to nonuniform sampling due to projection, seamless blending of data of disparate resolution or transformation regardless of boundary, and the smooth interpolation of levels of detail in both geometry and imagery. Issues of scalability and precision are addressed, giving out-of-core access to giga-pixel data sources, and correct rendering at scales approaching one meter.
  • Keywords
    computational geometry; data visualisation; image processing; interpolation; mesh generation; rendering (computer graphics); terrain mapping; GPGPU; GPU-centric approach; image processing; planetary height map; planetary-scale terrain composition; polygonal surface mesh; real-time visualization; render-to-vertex-buffer technique; surface map data processing; GPGPU; GPU; Terrain visualization; level-of-detail.; render-to-vertex-buffer;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2009.43
  • Filename
    4840339