DocumentCode
762121
Title
Adaptation in Digital Games
Author
Magerko, Brian
Author_Institution
Georgia Inst. of Technol., Atlanta, GA
Volume
41
Issue
6
fYear
2008
fDate
6/1/2008 12:00:00 AM
Firstpage
87
Lastpage
89
Abstract
Designers typically create digital games for either a specific audience, such as fans of the first-person shooter genre, or for mass appeal, such as Will Wright´s The Sims (http://thesims.ea.com/us). These games encapsulate the designer´s hypothesis for what a particular and ideally large population would enjoy playing. Digital games, unlike traditional media such as film or even board games, have the unique advantage of using computing power to break beyond this simple notion of designing for the masses. Games are, more than most media, mutable, flexible, and confined only by the data and reasoning we as developers give them.
Keywords
computer games; The Sims; digital games; first-person shooter genre; Artificial intelligence; Context modeling; Fans; Games; HTML; AI; entertainment computing; game design; game technology;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2008.172
Filename
4548183
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