• DocumentCode
    762121
  • Title

    Adaptation in Digital Games

  • Author

    Magerko, Brian

  • Author_Institution
    Georgia Inst. of Technol., Atlanta, GA
  • Volume
    41
  • Issue
    6
  • fYear
    2008
  • fDate
    6/1/2008 12:00:00 AM
  • Firstpage
    87
  • Lastpage
    89
  • Abstract
    Designers typically create digital games for either a specific audience, such as fans of the first-person shooter genre, or for mass appeal, such as Will Wright´s The Sims (http://thesims.ea.com/us). These games encapsulate the designer´s hypothesis for what a particular and ideally large population would enjoy playing. Digital games, unlike traditional media such as film or even board games, have the unique advantage of using computing power to break beyond this simple notion of designing for the masses. Games are, more than most media, mutable, flexible, and confined only by the data and reasoning we as developers give them.
  • Keywords
    computer games; The Sims; digital games; first-person shooter genre; Artificial intelligence; Context modeling; Fans; Games; HTML; AI; entertainment computing; game design; game technology;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2008.172
  • Filename
    4548183