• DocumentCode
    800490
  • Title

    How qualitative spatial reasoning can improve strategy game AIs

  • Author

    Forbus, Kenneth D. ; Mahoney, James V. ; Dill, Kevin

  • Author_Institution
    Northwestern Univ., Evanston, IL, USA
  • Volume
    17
  • Issue
    4
  • fYear
    2002
  • Firstpage
    25
  • Lastpage
    30
  • Abstract
    Spatial reasoning is a major challenge for strategy-game artificial intelligence systems. Qualitative spatial reasoning techniques can help overcome this challenge by providing more expressive spatial representations, better communication of intent, better path-finding and reusable strategy libraries.
  • Keywords
    common-sense reasoning; computer games; explanation; games of skill; path planning; software libraries; spatial reasoning; expressive spatial representations; intent communication; path finding; qualitative spatial reasoning; reusable strategy libraries; strategy-game artificial intelligence systems; Artificial intelligence; Cities and towns; Costs; Engines; Game theory; Geography; Libraries; Mechanical systems; Organizing; Software quality;
  • fLanguage
    English
  • Journal_Title
    Intelligent Systems, IEEE
  • Publisher
    ieee
  • ISSN
    1541-1672
  • Type

    jour

  • DOI
    10.1109/MIS.2002.1024748
  • Filename
    1024748