• DocumentCode
    827756
  • Title

    Planning for dynamic multiagent planar manipulation with uncertainty: a game theoretic approach

  • Author

    Li, Qingguo ; Payandeh, Shahram

  • Author_Institution
    Sch. of Eng. Sci., Simon Fraser Univ., Burnaby, BC, Canada
  • Volume
    33
  • Issue
    5
  • fYear
    2003
  • Firstpage
    620
  • Lastpage
    626
  • Abstract
    This paper addresses the planning problem for multiagent dynamic manipulation in the plane. The objective of planning is to design the forces exerted on the object by agents with which the object can follow a given trajectory in spite of the uncertainty on pressure distribution. The main novelty of the proposed approach is the integration of noncooperative and cooperative games between agents in an hierarchical manner. Based on a dynamic model of the pushed object, the coordination problem is solved in two levels. In the lower control level, a fictitious force controller is designed by using a minimax technique to achieve the tracking performance. The design procedure is divided into two steps. First, a linear nominal controller is designed via full-state linearization with desired eigenvalues assignment. Next, a minimax control scheme is specified to optimally attenuate the worst-case effect of the uncertainty due to pressure distribution and achieve a minimax tracking performance. In the coordination level, a cooperative game is formulated between agents to distribute the fictitious force, and the objective of the game is to minimize the worst-case interaction force between agents and the object. Simulations are carried out for two-agent and three-agent manipulations, results demonstrate the effectiveness of the planning method.
  • Keywords
    H control; control system synthesis; force control; game theory; linear programming; linearisation techniques; manipulator dynamics; minimax techniques; mobile robots; multi-agent systems; path planning; uncertain systems; cooperative game; coordination problem; dynamic multiagent planar manipulation; eigenvalues assignment; fictitious force controller design; full-state linearization; game theoretic approach; hierarchical manner; linear nominal controller design; minimax control scheme; minimax technique; minimax tracking performance; multiagent dynamic manipulation; noncooperative game; optimal worst-case effect attenuation; planning problem; pressure distribution; pushed object dynamic model; three-agent manipulations; tracking performance; trajectory following; two-agent manipulations; uncertainty; Eigenvalues and eigenfunctions; Force control; Game theory; Humans; Manipulator dynamics; Minimax techniques; Mobile robots; Robot kinematics; Trajectory; Uncertainty;
  • fLanguage
    English
  • Journal_Title
    Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1083-4427
  • Type

    jour

  • DOI
    10.1109/TSMCA.2003.817392
  • Filename
    1245535