DocumentCode
838714
Title
Compositing 3D images with antialiasing and various shading effects
Author
Nakamae, Eihachiro ; Ishizaki, Takao ; Nishita, Tomoyuki ; Takita, Shinichi
Author_Institution
Fac. of Eng., Hiroshima Univ., Japan
Volume
9
Issue
2
fYear
1989
fDate
3/1/1989 12:00:00 AM
Firstpage
21
Lastpage
29
Abstract
A method is proposed for compositing 3-D images produced by different programs, taking depth order into consideration. The method can add the following effects to composited images: antialiased images with scaling are displayed by a simple algorithm; the algorithm can add shading effects due to various types of light, such as area sources and skylight; and ray tracing can be performed in localized regions, producing realistic results without the computational expense of ray tracing the whole image. In addition to the above processes, such shading effects as fog and texture mapping can be processed with conventional methods. Thus, it becomes possible to display complex scenes with various shading effects, using relatively small computers. The multiscanning method used for antialiasing and a data structure for processing it are described. Examples are presented to demonstrate the capability of the system.<>
Keywords
computer graphics; data structures; 3D images; antialiased images; composited images; computer graphics; data structure; depth order; fog; multiscanning method; ray tracing; shading effects; texture mapping; Buffer storage; Displays; Light sources; Optical refraction; Pixel; Ray tracing; Rendering (computer graphics); Shape; Solid modeling; Surface texture;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.19048
Filename
19048
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