• DocumentCode
    839223
  • Title

    A note on Three-dimensional pursuit-evasion game with bounded curvature

  • Author

    Miloh, T.

  • Author_Institution
    University of Tel-Aviv, Tel-Aviv, Israel
  • Volume
    27
  • Issue
    3
  • fYear
    1982
  • fDate
    6/1/1982 12:00:00 AM
  • Firstpage
    739
  • Lastpage
    741
  • Abstract
    The system of kinematic equations which describes Isaacs´ Game of Two Cars has been extended to the case of a three-dimensional pursuit-evasion game between players with bounded curvature. It is shown that in the three-dimensional version of the Homicidal Chauffeur game, both players, when playing optimally, strive to steer the system into a common plane and will remain on this plane until game termination. The situation is somewhat different for the three-dimensional version of the Game of Two Cars, where it is not always advantageous to steer an initially three-dimensional dynamic system into a plane. Nevertheless, if at any instant the velocity vectors and the line of sight between players are coplanar, both players strive to remain on this plane.
  • Keywords
    Game theory; Acceleration; Contracts; Control systems; Differential equations; Kinematics; Terminology; Turning;
  • fLanguage
    English
  • Journal_Title
    Automatic Control, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9286
  • Type

    jour

  • DOI
    10.1109/TAC.1982.1102992
  • Filename
    1102992