DocumentCode
900192
Title
Online Games and Security
Author
McGraw, Gary ; Hoglund, Greg
Volume
5
Issue
5
fYear
2007
Firstpage
76
Lastpage
79
Abstract
Online games have taken the computer world by storm. Gaming has always been (and remains) a prime driver of PC technology, with deep penetration into the consumer market. Online games especially massively multi-player online role-playing games (MMORPGs) suffer from such security problems. In this short introduction to MMORPG security, we focus on bugs involving time and state. MMORPGs are made of very sophisticated software built around a massively distributed client-server architecture.
Keywords
client-server systems; computer games; data privacy; program debugging; client-server architecture; multiplayer online role-playing game; software security; Application software; Banking; Computer bugs; Computer security; Crops; Internet; Network servers; Privacy; Software tools; Storms; Attack Trends; MMORPG; online game hacks; security;
fLanguage
English
Journal_Title
Security & Privacy, IEEE
Publisher
ieee
ISSN
1540-7993
Type
jour
DOI
10.1109/MSP.2007.116
Filename
4336285
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