• DocumentCode
    900192
  • Title

    Online Games and Security

  • Author

    McGraw, Gary ; Hoglund, Greg

  • Volume
    5
  • Issue
    5
  • fYear
    2007
  • Firstpage
    76
  • Lastpage
    79
  • Abstract
    Online games have taken the computer world by storm. Gaming has always been (and remains) a prime driver of PC technology, with deep penetration into the consumer market. Online games especially massively multi-player online role-playing games (MMORPGs) suffer from such security problems. In this short introduction to MMORPG security, we focus on bugs involving time and state. MMORPGs are made of very sophisticated software built around a massively distributed client-server architecture.
  • Keywords
    client-server systems; computer games; data privacy; program debugging; client-server architecture; multiplayer online role-playing game; software security; Application software; Banking; Computer bugs; Computer security; Crops; Internet; Network servers; Privacy; Software tools; Storms; Attack Trends; MMORPG; online game hacks; security;
  • fLanguage
    English
  • Journal_Title
    Security & Privacy, IEEE
  • Publisher
    ieee
  • ISSN
    1540-7993
  • Type

    jour

  • DOI
    10.1109/MSP.2007.116
  • Filename
    4336285