• DocumentCode
    922685
  • Title

    Enabling arbitrary rotational camera motion using multisprites with minimum coding cost

  • Author

    Farin, Dirk ; de With, P.H.N.

  • Author_Institution
    Technische Univ. Eindhoven, Netherlands
  • Volume
    16
  • Issue
    4
  • fYear
    2006
  • fDate
    4/1/2006 12:00:00 AM
  • Firstpage
    492
  • Lastpage
    506
  • Abstract
    Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects and the scene background (sprite). Since the background sprite only has to be sent once, transmission bandwidth can be saved. We have found that the counter-intuitive approach of splitting the background into several independent parts can reduce the overall amount of data. Furthermore, we show that in the general case, the synthesis of a single background sprite is even impossible and that the scene background must be sent as multiple sprites instead. For this reason, we propose an algorithm that provides an optimal partitioning of a video sequence into independent background sprites (a multisprite), resulting in a significant reduction of the involved coding cost. Additionally, our sprite-generation algorithm ensures that the sprite resolution is kept high enough to preserve all details of the input sequence, which is a problem especially during camera zoom-in operations. Even though our sprite generation algorithm creates multiple sprites instead of only a single background sprite, it is fully compatible with the existing MPEG-4 standard. The algorithm has been evaluated with several test sequences, including the well-known Table-tennis and Stefan sequences. The total coding cost for the sprite VOP is reduced by a factor of about 2.6 or even higher, depending on the sequence.
  • Keywords
    cameras; data compression; image motion analysis; image resolution; image sequences; video coding; multisprites; object-oriented coding; rotational camera motion; video sequences; Bandwidth; Cameras; Costs; Decoding; Image coding; Layout; MPEG 4 Standard; Partitioning algorithms; Signal processing algorithms; Sprites (computer); Image segmentation; motion analysis; motion compensation; sprite coding; video coding; video signal processing;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/TCSVT.2006.872781
  • Filename
    1626281