• DocumentCode
    951034
  • Title

    Geometric Texturing Using Level Sets

  • Author

    Brodersen, Anders ; Museth, Ken ; Porumbescu, Serban ; Budge, Brian

  • Author_Institution
    Univ. of Aarhus, Aarhus
  • Volume
    14
  • Issue
    2
  • fYear
    2008
  • Firstpage
    277
  • Lastpage
    288
  • Abstract
    We present techniques for warping and blending (or subtracting) geometric textures onto surfaces represented by high-resolution level sets. The geometric texture itself can be represented either explicitly as a polygonal mesh or implicitly as a level set. Unlike previous approaches, we can produce topologically connected surfaces with smooth blending and low distortion. Specifically, we offer two different solutions to the problem of adding fine-scale geometric detail to surfaces. Both solutions assume a level set representation of the base surface, which is easily achieved by means of a mesh-to-level-set scan conversion. To facilitate our mapping, we parameterize the embedding space of the base level set surface using fast particle advection. We can then warp explicit texture meshes onto this surface at nearly interactive speeds or blend level set representations of the texture to produce high-quality surfaces with smooth transitions.
  • Keywords
    computational geometry; computer graphics; fast particle advection; geometric texturing; high-quality surfaces; high-resolution level sets; mesh-to-level-set scan conversion; polygonal mesh; topologically connected surfaces; Geometric texture mapping; geometric modeling; implicit surfaces; parameterization; volume texturing;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2007.70408
  • Filename
    4359488