DocumentCode
963901
Title
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
Author
Chandak, Anish ; Lauterbach, Christian ; Taylor, Micah ; Ren, Zhimin ; Manocha, Dinesh
Author_Institution
UNC-Chapel Hill, Chapel Hill, NC
Volume
14
Issue
6
fYear
2008
Firstpage
1707
Lastpage
1722
Abstract
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptive frustum representation that is automatically sub-divided to accurately compute intersections with the scene primitives. We describe a simple and fast algorithm to approximate the visible surface for each frustum and generate new frusta based on specular reflection and edge diffraction. Our approach is applicable to all triangulated models and we demonstrate its performance on architectural and outdoor models with tens or hundreds of thousands of triangles and moving objects. In practice, our algorithm can perform geometric sound propagation in complex scenes at 4-20 frames per second on a multi-core PC.
Keywords
data visualisation; interactive systems; ray tracing; rendering (computer graphics); adaptive frustum tracing; edge diffraction; interactive sound propagation; scene primitives; specular reflection; Acoustic diffraction; Acoustic propagation; Auditory displays; Computational modeling; Interactive systems; Layout; Real time systems; Solid modeling; Virtual environment; Visualization; Index Terms— Sound propagation; auralization; interactive system;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2008.111
Filename
4658194
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