• DocumentCode
    963901
  • Title

    AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation

  • Author

    Chandak, Anish ; Lauterbach, Christian ; Taylor, Micah ; Ren, Zhimin ; Manocha, Dinesh

  • Author_Institution
    UNC-Chapel Hill, Chapel Hill, NC
  • Volume
    14
  • Issue
    6
  • fYear
    2008
  • Firstpage
    1707
  • Lastpage
    1722
  • Abstract
    We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptive frustum representation that is automatically sub-divided to accurately compute intersections with the scene primitives. We describe a simple and fast algorithm to approximate the visible surface for each frustum and generate new frusta based on specular reflection and edge diffraction. Our approach is applicable to all triangulated models and we demonstrate its performance on architectural and outdoor models with tens or hundreds of thousands of triangles and moving objects. In practice, our algorithm can perform geometric sound propagation in complex scenes at 4-20 frames per second on a multi-core PC.
  • Keywords
    data visualisation; interactive systems; ray tracing; rendering (computer graphics); adaptive frustum tracing; edge diffraction; interactive sound propagation; scene primitives; specular reflection; Acoustic diffraction; Acoustic propagation; Auditory displays; Computational modeling; Interactive systems; Layout; Real time systems; Solid modeling; Virtual environment; Visualization; Index Terms— Sound propagation; auralization; interactive system;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2008.111
  • Filename
    4658194