DocumentCode
997798
Title
Wargaming
Author
Smith, Roger D.
Author_Institution
Dept. of Eng., Mystech Associates, USA
Volume
14
Issue
4
fYear
1995
Firstpage
19
Lastpage
22
Abstract
Military operations such as Desert Storm are not successful by accident. Leaders and soldiers spend years training for such contingencies. This training process increasingly includes time working with simulations and simulators. The simulation stresses their reactive and decision making capabilities, and gives them the opportunity to make mistakes with consequences that are not lethal. The military defines any training that is not real combat to be simulation. This has lead to a division of simulations into three broad categories: live, virtual, and constructive. Constructive simulation, also known as wargaming, derives its name from the fact that the pieces operating on the battlefield are not individual tanks and aircraft but a construction of many different types of equipment into a single aggregated unit such as an armor company or artillery battery. Wargaming is described, current problems in simulation are outlined, and the technical skills needed by an engineer for building simulations are discussed
Keywords
computer based training; digital simulation; electronic warfare; military computing; simulation; training; constructive simulation; electronic warfare; military operations; military training; simulations; wargaming; Aerospace electronics; Aircraft propulsion; Computational modeling; Electronic warfare; Integrated circuit modeling; Logistics; Medical simulation; Military aircraft; Military computing; Radar;
fLanguage
English
Journal_Title
Potentials, IEEE
Publisher
ieee
ISSN
0278-6648
Type
jour
DOI
10.1109/45.468222
Filename
468222
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