• Title of article

    PARALLEL SHOOTING AND BOUNCING RAY METHOD ON GPU CLUSTERS FOR ANALYSIS OF ELECTROMAGNETIC SCATTERING

  • Author/Authors

    By P. C. Gao، نويسنده , , Y. B. Tao، نويسنده , , and H. Lin ، نويسنده ,

  • Issue Information
    ماهنامه با شماره پیاپی سال 2013
  • Pages
    13
  • From page
    87
  • To page
    99
  • Abstract
    This paper proposes an efficient parallel shooting and bouncing ray (SBR) method on the graphics processing unit (GPU) cluster for solving the electromagnetic scattering problems. At each incident direction, the parallel SBR method partitions the virtual aperture into sub-apertures, and distributes the computational process of each sub-aperture over GPU nodes. As ray tubes in the virtual aperture do not have the same computational time, the parallel efficiency highly depends on how to partition the virtual aperture. This paper addresses this issue by a dynamic partitioning scheme according to the computational time at the previous angle, which can achieve excellent load balance. Numerical examples are presented to demonstrate the accuracy, high parallel efficiency, good scalability and versatility of the proposed method.
  • Journal title
    Progress In Electromagnetics Research
  • Serial Year
    2013
  • Journal title
    Progress In Electromagnetics Research
  • Record number

    1053314