Title of article :
High quality navigation in computer games
Author/Authors :
D. Nieuwenhuisen، نويسنده , , A. Kamphuis، نويسنده , , M.H. Overmars، نويسنده ,
Issue Information :
دوهفته نامه با شماره پیاپی سال 2007
Pages :
14
From page :
91
To page :
104
Abstract :
Navigation plays an important role in many modern computer games. Currently the motion of entities is often planned using a combination of scripting, grid-search methods, local reactive methods and flocking. In this paper we describe a novel approach, based on a technique originating from robotics, that computes a roadmap of smooth, collision-free navigation paths. Because the vast amount of computation time is spent in the pre-processing phase, navigation during the execution of an application is almost instantaneous. The created roadmap can be queried to obtain high quality paths. Furthermore, the applications of the roadmap are not limited to navigating an entity. Therefore, besides navigation for an entity, two other applications are presented; one for planning the motion of groups of entities and one for creating smooth camera movements through an environment. All applications are based on the same underlying techniques.
Keywords :
Navigation , Computer games , Groups , Roadmap , Camera movement
Journal title :
Science of Computer Programming
Serial Year :
2007
Journal title :
Science of Computer Programming
Record number :
1079967
Link To Document :
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