Title of article :
Blocks World revisited Original Research Article
Author/Authors :
John Slaney، نويسنده , , Sylvie Thiébaux، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2001
Pages :
35
From page :
119
To page :
153
Abstract :
Contemporary AI shows a healthy trend away from artificial problems towards real-world applications. Less healthy, however, is the fashionable disparagement of “toy” domains: when properly approached, these domains can at the very least support meaningful systematic experiments, and allow features relevant to many kinds of reasoning to be abstracted and studied. A major reason why they have fallen into disrepute is that superficial understanding of them has resulted in poor experimental methodology and consequent failure to extract useful information. This paper presents a sustained investigation of one such toy: the (in)famous Blocks World planning problem, and provides the level of understanding required for its effective use as a benchmark. Our results include methods for generating random problems for systematic experimentation, the best domain-specific planning algorithms against which AI planners can be compared, and observations establishing the average plan quality of near-optimal methods. We also study the distribution of hard/easy instances, and identify the structure that AI planners must be able to exploit in order to approach Blocks World successfully.
Keywords :
Planning benchmarks , Approximation algorithms , Random/hard problems , Blocks World
Journal title :
Artificial Intelligence
Serial Year :
2001
Journal title :
Artificial Intelligence
Record number :
1206937
Link To Document :
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