Title of article :
PickPocket: A computer billiards shark Original Research Article
Author/Authors :
Michael Smith، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Pages :
23
From page :
1069
To page :
1091
Abstract :
Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently on the table. Several robotic billiards players have recently been developed. These systems address the task of executing shots on a physical table, but so far have incorporated little strategic reasoning. They require artificial intelligence to select the ‘best’ shot taking into account the accuracy of the robot, the noise inherent in the domain, the continuous nature of the search space, the difficulty of the shot, and the goal of maximizing the chances of winning. This article describes the program PickPocket, the winner of the simulated 8-ball tournaments at the 10th and 11th Computer Olympiad competitions. PickPocket is based on the traditional search framework, familiar from games such as chess, adapted to the continuous stochastic domain of billiards. Experimental results are presented exploring the properties of two search algorithms, Monte-Carlo search and Probabilistic search.
Keywords :
Billiards , Game-tree search , Uncertainty , Computer games , Monte-Carlo methods
Journal title :
Artificial Intelligence
Serial Year :
2007
Journal title :
Artificial Intelligence
Record number :
1207568
Link To Document :
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