Title of article
Business models and operational issues in the Chinese online game industry
Author/Authors
Ian MacInnes، نويسنده , , Lili Hu، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
15
From page
130
To page
144
Abstract
The rapid growth of Internet usage has enabled many new online communities to develop. A particularly interesting phenomenon that has arisen through Internet communities is the virtual world (VW) style of online game. This paper identifies the challenges that developers of VWs will face in their efforts to find viable business models. This is a single case study of China as an exploratory project to determine the issues surrounding business models for virtual world developers and users. The paper discusses the feedback effects between broadband adoption and online games as well as issues such as culture, history, Waigua, private servers, virtual property trade, developer control, governance, and regulation. In spite of the profitability of major Chinese VW operators, close observation of the Chinese case suggests that even the most successful VW operators are still in the early stages of their business model development.
Keywords
virtual world , CHINA , Online game , Business Model
Journal title
Telematics and Informatics
Serial Year
2007
Journal title
Telematics and Informatics
Record number
1285681
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