Title of article
Randomized sampling for large zero-sum games
Author/Authors
Arti Bopardikar، نويسنده , , Shaunak D. and Borri، نويسنده , , Alessandro and Hespanha، نويسنده , , Joمo P. and Prandini، نويسنده , , Maria and Di Benedetto، نويسنده , , Maria D.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2013
Pages
11
From page
1184
To page
1194
Abstract
This paper addresses the solution of large zero-sum matrix games using randomized methods. We formalize a procedure, termed as the sampled security policy (SSP) algorithm, by which a player can compute policies that, with a high confidence, are security policies against an adversary using randomized methods to explore the possible outcomes of the game. The SSP algorithm essentially consists of solving a stochastically sampled subgame that is much smaller than the original game. We also propose a randomized algorithm, termed as the sampled security value (SSV) algorithm, which computes a high-confidence security-level (i.e., worst-case outcome) for a given policy, which may or may not have been obtained using the SSP algorithm. For both the SSP and the SSV algorithms we provide results to determine how many samples are needed to guarantee a desired level of confidence. We start by providing results when the two players sample policies with the same distribution and subsequently extend these results to the case of mismatched distributions. We demonstrate the usefulness of these results in a hide-and-seek game that exhibits exponential complexity.
Keywords
Game theory , Randomized algorithms , optimization , Zero-sum games
Journal title
Automatica
Serial Year
2013
Journal title
Automatica
Record number
1449101
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