• Title of article

    Single night video-game use leads to sleep loss and attention deficits in older adolescents

  • Author/Authors

    Wolfe، نويسنده , , Jasper and Kar، نويسنده , , Kellyann and Perry، نويسنده , , Ashleigh and Reynolds، نويسنده , , Chelsea and Gradisar، نويسنده , , Michael and Short، نويسنده , , Michelle A.، نويسنده ,

  • Issue Information
    دوماهنامه با شماره پیاپی سال 2014
  • Pages
    7
  • From page
    1003
  • To page
    1009
  • Abstract
    The present study investigated adolescent video-game use prior to bedtime and subsequent sleep, working memory and sustained attention performance. Participants were 21 healthy, good-sleeping adolescents (16 male) aged between 15 and 20 years (M = 17.6 years, SD = 1.8). Time spent video-gaming and subsequent sleep was measured across one night in the sleep laboratory. There were significant correlations between time spent video-gaming and sleep and between video-gaming and sustained attention, but not working memory. Sleep duration, in turn, had a significant negative association with sustained attention performance. Mediation analyses revealed that the relationship between video-gaming and sustained attention was fully mediated by sleep duration. These results indicate that video-gaming affected the ability to sustain attention only in as much as it affected sleep. In order to minimise negative consequences of video-game playing, video-games should be used in moderation, avoiding use close to the sleep period, to obviate detriments to sleep and performance.
  • Keywords
    youth , Cognition , technology , Video-gaming , memory , Sleep
  • Journal title
    Journal of Adolescence
  • Serial Year
    2014
  • Journal title
    Journal of Adolescence
  • Record number

    1496830