Title of article :
Large steps in GPU-based deformable bodies simulation
Author/Authors :
Tejada، نويسنده , , Eduardo and Ertl، نويسنده , , Thomas، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2005
Pages :
13
From page :
703
To page :
715
Abstract :
The interactive deformation and visualization of volumetric objects is still a challenging problem for many application areas. We present a novel integrated system which implements physically-based deformation and volume visualization of tetrahedral meshes on modern graphics hardware by exploiting the last features of vertex and fragment shaders. ieve fast and stable deformation of tetrahedral meshes by means of a GPU-based implicit solver and present a hardware-based single-pass raycaster for deformed tetrahedral meshes. Thus, direct visualization of the inner structures of the deformed mesh is possible, while keeping the data on the graphics hardware throughout the entire simulation.
Keywords :
GPU computing , Deformable bodies , Volume Rendering , Physical simulation , Implicit integration
Journal title :
Simulation Modelling Practice and Theory
Serial Year :
2005
Journal title :
Simulation Modelling Practice and Theory
Record number :
1580411
Link To Document :
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