• Title of article

    Large steps in GPU-based deformable bodies simulation

  • Author/Authors

    Tejada، نويسنده , , Eduardo and Ertl، نويسنده , , Thomas، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2005
  • Pages
    13
  • From page
    703
  • To page
    715
  • Abstract
    The interactive deformation and visualization of volumetric objects is still a challenging problem for many application areas. We present a novel integrated system which implements physically-based deformation and volume visualization of tetrahedral meshes on modern graphics hardware by exploiting the last features of vertex and fragment shaders. ieve fast and stable deformation of tetrahedral meshes by means of a GPU-based implicit solver and present a hardware-based single-pass raycaster for deformed tetrahedral meshes. Thus, direct visualization of the inner structures of the deformed mesh is possible, while keeping the data on the graphics hardware throughout the entire simulation.
  • Keywords
    GPU computing , Deformable bodies , Volume Rendering , Physical simulation , Implicit integration
  • Journal title
    Simulation Modelling Practice and Theory
  • Serial Year
    2005
  • Journal title
    Simulation Modelling Practice and Theory
  • Record number

    1580411