Title of article
Speeding up global illumination computations using programmable GPUs
Author/Authors
Fournier، نويسنده , , G. and Péroche، نويسنده , , B.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2005
Pages
14
From page
727
To page
740
Abstract
In the context of realistic image synthesis, many stochastic methods have been proposed to sample direct and indirect radiance. We present new ways to use hardware graphics to sample direct and indirect lighting in a scene. Jittered sampling of light sources can easily be implemented on a fragment program to obtain soft shadow samples. Using a voxel representation of the scene, indirect illumination can be computed using hemispherical jittered sampling. These algorithms have been implemented in our rendering framework but can be used in other contexts like radiosity or final gathering of the photon map.
Keywords
Soft shadow , global illumination , Jittered sampling , Realistic image synthesis , Hemispherical projection
Journal title
Simulation Modelling Practice and Theory
Serial Year
2005
Journal title
Simulation Modelling Practice and Theory
Record number
1580419
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