Title of article
Fragment shaders for agent animation using finite state machines
Author/Authors
Rudomيn، نويسنده , , Isaac and Millلn، نويسنده , , Erik and Hernلndez، نويسنده , , Benjamيn، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2005
Pages
11
From page
741
To page
751
Abstract
In a previous paper we generated animated agents and their behavior using a combination of XML and images. The behavior of agents was specified as a finite state machine (FSM) in XML. We used images to determine properties of the world that agents react to. While this approach is very flexible, it can be made much faster by using the power available in modern GPUs. In this paper we implement FSMs as fragment shaders using three kinds of images: world space images, agent space images and FSM table images. We show a simple example and compare performance of CPU and GPU implementations. Then we examine a more complex example involving more maps and two types of agents (predator–prey). Furthermore we explore how to render agents in 3D more efficiently by using a variation on pseudoinstancing.
Keywords
FSM-based simulations , GPU , Shader , maps , Crowds , Behavior simulation , finite state machine , Virtual characters
Journal title
Simulation Modelling Practice and Theory
Serial Year
2005
Journal title
Simulation Modelling Practice and Theory
Record number
1580422
Link To Document