Title of article :
Using a discrete event simulator as real time graphic applications kernel
Author/Authors :
Garcيa، نويسنده , , Inmaculada and Mollل، نويسنده , , Ramَn، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2006
Pages :
14
From page :
1043
To page :
1056
Abstract :
Simulation is often used to solve problems in many areas in the form of problem analysis. Real time graphic applications such as videogames typically use a continuous simulation scheme. This operating scheme has disadvantages that can be avoided by using a discrete event simulator as the application kernel. This paper proposes the integration of a discrete event simulator into a real time graphic application to control the kernel simulation. Using a discrete methodology avoids disorderly event execution or the execution of cancelled events. The use of this methodology involves using events as the method of modeling the system dynamics and the interaction and behavior of the objects.
Keywords :
Discrete events , Simulation , Computer graphics , Videogames
Journal title :
Simulation Modelling Practice and Theory
Serial Year :
2006
Journal title :
Simulation Modelling Practice and Theory
Record number :
1580587
Link To Document :
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