Title of article :
Experiential goods with network externalities effects: An empirical study of online rating system
Author/Authors :
Yang، نويسنده , , Jun and Mai، نويسنده , , Enping (Shirley) Mai، نويسنده ,
Issue Information :
ماهنامه با شماره پیاپی سال 2010
Abstract :
This paper uses online usersʹ reviews and sales information from May 2003 to March 2007 to study a new experiential product: online video game (or virtual world). The results suggest that, first of all, for a hedonic product such as an online video game, the availability of online review system could not fully transform experience attributes into search attributes. The empirical study confirms that negative word-of-mouth has more significant impact than positive reviews. The study empirically verifies that the existence of direct network externalities (i.e. a productʹs value increases when more consumers join the network) is crucial for a hedonic product. The size of the user base signals the quality of the game, and works like a search attribute for potential users. A large user base will reduce the negative impact from unfavorable reviews.
Keywords :
virtual worlds , Word-of-mouth , Hedonic goods , Experiential goods , Experience attributes , network externalities
Journal title :
Journal of Business Research
Journal title :
Journal of Business Research