Title of article :
Understanding consumption in social virtual worlds: A sensemaking perspective on the consumption of virtual goods
Author/Authors :
Jung، نويسنده , , Yoonhyuk and Pawlowski، نويسنده , , Suzanne D.، نويسنده ,
Issue Information :
ماهنامه با شماره پیاپی سال 2014
Pages :
8
From page :
2231
To page :
2238
Abstract :
Virtual consumption involves consuming virtual goods in cyberspace. Virtual consumption activities are evolving into an essential activity in social virtual worlds. Despite the growing importance of this activity, little research examines this phenomenon. The current study investigates the fundamental question of how users understand the consumption of virtual goods. Using the theory of social representations and core-periphery analysis, this study elicits and analyzes the social representation of virtual consumption. Study participants are 154 Second Life users. Results identify 32 concepts and relationships representing the collective perceptions of virtual consumption in this social virtual world. Social representation map interpretations point to several key themes that provide a foundation for future investigations of virtual economy consumption behavior.
Keywords :
Social representations , Core-periphery analysis , Virtual consumption , Social virtual worlds
Journal title :
Journal of Business Research
Serial Year :
2014
Journal title :
Journal of Business Research
Record number :
1956111
Link To Document :
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