• Title of article

    Viewing the world through “blood-red tinted glasses”: The hostile expectation bias mediates the link between violent video game exposure and aggression

  • Author/Authors

    Hasan، نويسنده , , Youssef and Bègue، نويسنده , , Laurent and Bushman، نويسنده , , Brad J.، نويسنده ,

  • Issue Information
    ماهنامه با شماره پیاپی سال 2012
  • Pages
    4
  • From page
    953
  • To page
    956
  • Abstract
    Research has clearly shown that violent video games can increase aggression. It is less clear why they do. This study investigates the mediating effect of the hostile expectation bias (i.e., tendency to perceive hostile intent on the part of others) on the link between violent video game exposure and aggression. French college students (N = 136) played either a violent or nonviolent game for 20 minutes. Afterwards, they read ambiguous story stems about potential interpersonal conflicts, and listed what they thought the main characters would do or say, think, and feel as the story continued. Aggression was measured using a competitive computer game in which the winner could blast the loser with loud noise through headphones. As hypothesized, video game violence increased the hostile expectation bias, which, in turn, increased aggression. Effects were larger for men than women. Thus one reason why violent games increase aggression is because they increase hostile expectations.
  • Keywords
    Violent video games , Aggression , Hostile expectation bias
  • Journal title
    Journal of Experimental Social Psychology
  • Serial Year
    2012
  • Journal title
    Journal of Experimental Social Psychology
  • Record number

    1960567