Author/Authors :
Aoki، Terumasa نويسنده Tohoku University, Japan , , Sintunata، Vicky نويسنده Tohoku University ,
Abstract :
Skeletonization, or automatic skeleton
extraction, is one of the most essential technologies in 3DCG.
This technology makes it possible to automatically extract
skeletons (i.e. bones, joints and their hierarchical structures)
from 3D models. Such skeletons are important shape and
pose descriptors for object representation, object recognition
etc. They are used in many applications such as 3D model
search, virtual characterʹs pose estimation and collision
detection between two or more 3D models. However, existing
skeletonization methods have some drawbacks. Most of the
existing skeletonization methods have difficulties in correctly
extracting the positions of joints. In most methods, bones are
extracted from a 3D model first and joints are defined as the
cross points of bones. However some errors always occur
when bones are extracted. Hence joints cannot be found in
this scheme so often. Furthermore, they are not allowing for
controlling the number of bones/joints and their structure.
Therefore applying motion data acquired from motion
capture devices to 3D models still involves a lot of
cumbersome manual work. In this paper, we propose a novel
joint detection method suited for kinematic skeleton
generation, skeleton rigging etc. Unlike the existing methods,
the proposed method detects joint positions directly without
using skeleton (bone) information. So the proposed method
can avoid propagating errors occurred by skeletonization
process. Also, the proposed method is able to extract the
same numbers of joints/bones and the same structure as in
given motion data, i.e. one can directly apply existing motion
data without the need of manual adjustment. In general, 3D
models describe shape information and pose information
simultaneously. Distinguishing one from the other seems to
be very difficult. However, the proposed method solves this
problem by extracting only the pose information of 3D
models by using a vertex Gauss sphere representation and
estimating the positions of joints correctly regardless of
shapes of 3D models by adopting template matching
approach. Experimental results showed that the proposed
method achieves 90 % accuracy of pose estimation and 73%
accuracy of joint estimation.)