• Title of article

    Point-based rendering optimization with textured meshes for fast LiDAR visualization

  • Author/Authors

    Kuder، نويسنده , , Marko and ?terk، نويسنده , , Marjan and ?alik، نويسنده , , Borut، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2013
  • Pages
    10
  • From page
    181
  • To page
    190
  • Abstract
    In this paper a new method for high quality rendering of large LiDAR-based terrain data is presented. The visualization system upgrades previous methods of point-based rendering by detecting continuous surfaces and replacing them with decimated triangle meshes. High-quality visualization is retained by using render-to-texture methods to generate color textures and bump maps from original LiDAR data and applying them to the newly generated triangle meshes. This hybrid approach is able to decrease rendering times of surfaces to less than 50% with little to no difference in rendering quality. The described optimizations can be executed at run-time without interfering with user interaction.
  • Keywords
    LIDAR , terrain visualization , Point-based rendering , surface detection , Hybrid rendering , Render-to-texture
  • Journal title
    Computers & Geosciences
  • Serial Year
    2013
  • Journal title
    Computers & Geosciences
  • Record number

    2289627