• Title of article

    View-dependent fast real-time generating algorithm for large-scale terrain

  • Author/Authors

    Jin، نويسنده , , Hai-liang and Lu، نويسنده , , Xiaoping and Liu، نويسنده , , Hui-jie، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2009
  • Pages
    5
  • From page
    1147
  • To page
    1151
  • Abstract
    In order to eliminate the popping effect of switching among levels of detail and to increase the frame rates with high image quality during the fly-through of large-scale terrain, this paper put forward a new bottom-up modeling strategy, which constructed simplified terrain triangle mesh globally and updated mesh nodes dynamically. Employed hybrid culling technique based on blocks and triangle faces and simplified computing method for screen-space errors to select appropriate terrain nodes rapidly. Then updated the Delaunay terrain mesh by adding nodes, deleting nodes and modifying locally. At the same time achieved self-adaptive control for screen-space error tolerance during the terrain fly-through. Results of simulation experiments demonstrate that the algorithm eliminates popping effect effectively, and has a higher frame rate compared with other algorithms. So it is particularly suitable for close-distance fly-through simulation of large-scale terrain.
  • Keywords
    view-dependent , Real-time visualization , large-scale terrain
  • Journal title
    Procedia Earth and Planetary Science
  • Serial Year
    2009
  • Journal title
    Procedia Earth and Planetary Science
  • Record number

    2319560