Title of article
Effectiveness of Videogames on Balance and Fear of Falling in Chronic Stroke Patient
Author/Authors
Monfared, Neshat Rahimi S. Iran University of Medical Sciences, Tehran, Iran , Hassani Mehraban, Afsoon Iran University of Medical Sciences, Tehran , Boroumand, Samira Iran University of Medical Sciences, Tehran
Pages
7
From page
68
To page
74
Abstract
Balance disorder is one of the most common problems after stroke causes falling and fear of
falling in some patients. The balance based video games are newly used in people with motor problems. It
is very important to use different interventions for balance issues. The aim of this study is to determine
the effectiveness of videogame on balance and fear of falling in one participant.
Methods: This experimental study was done in a single subject system, A-B design for one patient with
chronic stroke. This method including repetitive measures conducted in two phases, baseline and then
twelve intervention sessions. Berg Balance Scale, Timed up and go, Functional Reach, the maximum
weight bearing in different directions and the deviation from center were conducted for balance assessing.
Fear of falling questionnaire was used to assess fear of falling. Analysis of results was done by C-statistic,
Bayesian factor, Mann Whitney U, and visual analysis graphs.
Results: The results showed significant improvement for balance skills, the maximum force produced by
lower extremities and reducing fear of falling parameters. But the deviation from center graphs did not
showed distinct pattern.
Discussion: All analysis confirmed the efficacy of videogames on balance skills and fear of falling
improvement. However, the deviation from center did not show improvement and it seems to need more
studies.
Keywords
stroke , balance , fear of falling , videogames
Journal title
Astroparticle Physics
Serial Year
2015
Record number
2444230
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