Title of article :
Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage
Author/Authors :
Adisusilo, Anang Kukuh Department of Electrical Engineering - Sepuluh November Institute of Technology - Surabaya, Indonesia , Hariadi, Mochamad Department of Com puter Engineering - Sepuluh November Institute of Technology - Surabaya, Indonesia , Mulyanto, Eko Department of Electrical Engineering - Sepuluh November Institute of Technology - Surabaya, Indonesia , Purwantana, Bambang Departement of Agricultural and Biosystems Engineering - Universitas Gadjah Mada - Yogyakarta, Indonesia , Radi, Departement of Agricultural and Biosystems Engineering - Universitas Gadjah Mada - Yogyakarta, Indonesia
Abstract :
The real data support the “seriousness” of the serious game and give more authentic situations, which can make players feel immersed in scenarios, and gain a real experience. Therefore, the modeler must be able to recognize whether a model reflects reality to identify and deal with divergences between theory and data. In this paper, we present a model for design a basis of immersive in serious games. The studied case is the tillage using a moldboard plow, by taking real data through an experiment use a device called soil bin. It aims to determine the effect of angle, depth, and speed on the soil porosity; by comparing the value of the smallest error using the polynomial function of the use of different orders. The result of an average smallest error with the polynomial approach is 1.10E-07 in the 3rd order, closer to the experimental value. Therefore, the model can be used for designing immersive serious game.
Keywords :
Polynomial function , Serious game , Modeling Immersive , Soil porosity
Journal title :
International Journal of Advances in Intelligent Informatics