Title of article
A Mixed Methods Small Pilot Study to Describe the Effects of Upper Limb Training Using a Virtual Reality Gaming System in People with Chronic Stroke
Author/Authors
Stockley, Rachel C. Department of Health Professions - Faculty of Health and Social Care - Manchester Metropolitan University - Manchester M15 6GX, UK , O’Connor, Deborah A. Department of Health Professions - Faculty of Health and Social Care - Manchester Metropolitan University - Manchester M15 6GX, UK , Smith, Phil Department of Health Professions - Faculty of Health and Social Care - Manchester Metropolitan University - Manchester M15 6GX, UK , Moss, Sylvia Eccles Old Road - Salford, UK , Allsop, Lizzie Eccles Old Road - Salford, UK , Wendy Edge Eccles Old Road - Salford, UK
Pages
9
From page
1
To page
9
Abstract
This small pilot study aimed to examine the feasibility of an upper limb rehabilitation system (the YouGrabber)
in a community rehabilitation centre, qualitatively explore participant experiences, and describe changes after using it. Methods
and Material. Chronic stroke participants attending a community rehabilitation centre in the UK were randomised to either a
YouGrabber or a gym group and completed 18 training sessions over 12 weeks. The motor activity log, box and block, and fatigue
severity score were administered by a blinded assessor before and after the intervention. Semistructured interviews were used
to ascertain participants’ views about using the YouGrabber. Results. Twelve participants (6 females) with chronic stroke were
recruited. All adhered to the intervention. There were no adverse events, dropouts, or withdrawal. There were no significant
differences between the YouGrabber and gym groups although there were significant within group improvements on the motor
activity log (median change: 0.59, range: 0.2–1.25; 𝑝 < 0.05) within the YouGrabber group. Participants reported that the
YouGrabber was motivational but they expressed frustration with technical challenges. Conclusions. The YouGrabber appeared
practical and may improve upper limb activities in people several months after stroke. Future work could examine cognition, cost
effectiveness, and different training intensities.
Keywords
Mixed Methods Small Pilot Study , Describe , Upper Limb Training , Virtual Reality Gaming System , People with Chronic Stroke
Journal title
Rehabilitation Research and Practice
Serial Year
2017
Full Text URL
Record number
2615450
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