• Title of article

    Using Reactive and Adaptive Behaviors to Play Soccer

  • Author/Authors

    Hugel، Vincent نويسنده , , Bonnin، Patrick نويسنده , , Blazevic، Pierre نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2000
  • Pages
    -52
  • From page
    53
  • To page
    0
  • Abstract
    This work deals with designing simple behaviors to allow quadruped robots to play soccer. The robots are fully autonomous; they cannot exchange messages between each other. They are equipped with a charge-coupled-device camera that allows them to detect objects in the scene. In addition to vision problems such as changing lighting conditions and color confusion, legged robots must cope with "bouncing images" because of successive legs hitting the ground. When defining task-driven strategies, the designer has to take into account the influences of the locomotion and vision systems on the behavior. Locomotion and vision skills should be made as reliable as possible. Because it is not always possible to simulate the problems encountered in real situations, the behavior strategy should anticipate them. In this article, we describe all the behaviors used to play soccer games on a soccer field surrounded with landmarks. Experiments were carried out at the 1999 RoboCup in Stockholm using the Sony quadruped robots (Fujita 2000).
  • Keywords
    patient dose , potential for skin damage , neurointerventional procedures
  • Journal title
    AI Magazine
  • Serial Year
    2000
  • Journal title
    AI Magazine
  • Record number

    2642