• Title of article

    AN EFFICIENT PARALLEL RENDERING ON GPU

  • Author/Authors

    Zidan, M. Ain-Shams University - Faculty of Computer and Information Science, Egypt , El-Messiry, H. Ain-Shams University - Faculty of Computer and Information Science, Egypt , Nazmy, T. Ain-Shams University - Faculty of Computer and Information Science, Egypt , Hashem, M. Ain-Shams University - Faculty of Computer and Information Science, Egypt

  • From page
    177
  • To page
    189
  • Abstract
    Ray tracing is an image synthesis techniques that is used to accurately simulate the physical light transport in 3D scenes. In this paper we present a new parallel method for rendering JD scenes using ray tracing. We build rays tree in parallel to simulate light rays bouncing throughout the scene and then evaluate the final shading color using parallel post order rays tree traversal. We use surface area heuristic (SAH) bounding volume hierarchies(BVH) to evaluate our new algorithm using NVIDIA CUDA and compare it with recent state of the art ray tracer on CPU and GPU Using transmission and reflection rays we can achieve real-time frame rate for moderate models up to several hundreds of triangles.
  • Keywords
    Computer Graphics , Parallel Processing , Ray Tracing , 3D Visualization and Realism
  • Journal title
    International Journal of Intelligent Computing and Information Sciences
  • Journal title
    International Journal of Intelligent Computing and Information Sciences
  • Record number

    2662663