• Title of article

    An Exploratory Study of Game-based M-learning for Software Project Management

  • Author/Authors

    Chua, Alton Y.K Nanyang Technological University, Singapore , Balkunje, Radhika Shenoy Nanyang Technological University, Singapore

  • Pages
    17
  • From page
    1933
  • To page
    1949
  • Abstract
    Given that the virtues of m-learning have not yet been fully exploited in teaching Software Project Management (SPM), this paper embarks on a timely endeavour to explore the use of game-based m-learning for SPM by introducing a game called Mobile Application for Project management LEarning (MAPLE). A total of 55 graduate students were invited to participate in the evaluation study carried out for the MAPLE application. The evaluation was based on three design principles derived from the literature, namely, motivation, gaming and learning. Based on the preliminary evaluation, three major observations could be culled. One, game-based m-learning is a useful and an entertaining augmentation to traditional learning. Two, design principles namely motivation, gaming and learning and their appropriate blending is necessary to develop an effective m-learning game. Finally, appealing features in MAPLE are risk alerts, avatar creation and feedback.
  • Keywords
    m-learning , software project management , motivation , gaming
  • Journal title
    Journal of J.UCS (Journal of Universal Computer Science)
  • Serial Year
    2015
  • Journal title
    Journal of J.UCS (Journal of Universal Computer Science)
  • Record number

    2714981