Title of article :
Game2FamilyNursing: Study of a digital game to promote knowledge about family nursing
Author/Authors :
Fernandes ، Carla Nursing School of Porto - Center for Health Technology and Services Research , Campos ، Maria Joana Centre for Information Systems Research and Development - Nursing School of Porto , Angelo ، Margareth Department of Maternal Child and Psychiatric Nursing - School of Nursing - University of São Paulo , Martins ، Maia Manuela Nursing School of Porto - Center for Health Technology and Services Research
From page :
202
To page :
210
Abstract :
Background Aim: The practice of family-centered nursing care brings positive benefits to health care. This article aims to describe the perception and usability of a game to promote knowledge about family assessment and intervention. Methods Materials: A descriptive, cross-sectional study was conducted involving 102 nurses and nursing degree students in the second half of 2021. The evaluation was performed using the game usability instrument (System Usability Scale, SUS), the Intrinsic Motivation Inventory, and open questions about the game s advantages and disadvantages. Results: The average score obtained by applying the SUS was high, with a mean of 81.37. In addition, high mean values were observed in all dimensions of the Intrinsic Motivation Inventory. Concerning the game’s advantages and disadvantages, 198 codes were grouped into seven categories and 30 subcategories, highlighting more advantages than disadvantages. Conclusion: Overall, participants evaluated the game positively. Our findings suggest that using Game2FamilyNursing could be helpful and contribute as an educational tool in family nursing training.
Keywords :
games , experimental , family nursing , education , nursing , technology
Journal title :
Nursing Practice Today
Journal title :
Nursing Practice Today
Record number :
2723409
Link To Document :
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