Author/Authors :
Nasr Esfahani, Davoud Corresponding author - PhD in Sport Management - Lecturer of Faculty of Physical Education and Sport Sciences - Isfahan Branch - Islamic Azad University, Isfahan, Iran , Rahbari, Somayeh Department of Humanities - Naghshejahan Institute of Higher Education - Baharestan, Isfahan, Iran
Abstract :
The main purpose of the present study was to determine the factors affecting the establishment of sports knowledge based companies based on electronic
knowledge. To pursue this aim, Glaser's grounded theory was used as the
qualitative research method. 16 in depth and semi structured interviews were
conducted with academic and industry experts in the field of sports using
purposeful and snowball sampling methods. Data analysis was performed in
three stages: open coding, axial coding, and selective coding, and the
preliminary list of factors was identified throug h initial library studies. The
105 values affecting the development of sports knowledge based companies
based on electronic knowledge were extracted through the open coding
process. The final pattern was created using the results of axial coding, which
rev ealed the identification of 12 subcategories, falling into two main
categories: intra organization (human resources, management, marketing,
legal, and financial factors) and extra organization (educational/creativity and
innovation factors, economic, cultural social, infrastructure, legal, policy
making, and support/protection). According to the findings of the study, the
professional and comprehensive view of managers and scientific and
executive officials on these mentioned factors can change the ecosystem of
sports entrepreneurship in Iran, providing the necessary context and
infrastruct ure, as well as the sports community's interest in entrepreneurship
and the formation of knowledge based companies. This is, of course,
accompanied by long term job opportunities for activists in this sector as well as the development of new and inventive ideas, goods, and services.
Keywords :
Electronic , Grounded theory , Knowledge based company , Qualitative research , Sport