Title of article :
Exploiting triangulated surface extraction using tetrahedral decomposition
Author/Authors :
Gueziec، نويسنده , , A.، نويسنده , , Hummel، نويسنده , , R.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1995
Abstract :
Beginning with digitized volumetric data, we wish to
rapidly and efficiently extract and represent surfaces defined as
isosurfaces in the interpolated data. The Marching Cubes algorithm
is a standard approach to this problem. We instead perform
a decomposition of each 8-cell associated with a voxel into five
tetrahedra. Following the ideas of Kalvin et al. [18], Thirion and
Gourdon [30], and extending the work of Doi and Koide [5], we
guarantee the resulting surface representation to be closed and
oriented, defined by a valid triangulation of the surface of the
body, which in turn is presented as a collection of tetrahedra. The
entire surface is “wrapped” by a collection of triangles, which
form a graph structure, and where each triangle is contained
within a single tetrahedron. The representation is similar to the
homology theory that uses simplices embedded in a manifold to
define a closed curve within each tetrahedron.
We introduce data structures based upon a new encoding of
the tetrahedra that are at least four times more compact than the
standard data structures using vertices and triangles. For parallel
computing and improved cache performance, the vertex information
is stored local to the tetrahedra. We can distribute the vertices
in such a way that no tetrahedron ever contains more than one
vertex.
We give methods to evaluate surface curvatures and principal
directions at each vertex, whenever these quantities are defined.
Finally, we outline a method for simplifying the surface, that is
reducing the vertex count while preserving the geometry. We
compare the characteristics of our methods with an 8-cell based
method, and show results of surface extractions from CT-scans
and MR-scans at full resolution.
Keywords :
Boundary representation , B-rep , tetrahedral decomposition , MarchingCubes , Homology theory , Surface curvature , lossless surface compression , surface simplification.
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS