• Title of article

    Octree-R: an adaptive octree for efficient ray tracing

  • Author/Authors

    Kyu-Young Whang، نويسنده , , Ju-Won Song، نويسنده , , Ji-Woong Chang، نويسنده , , Ji-Yun Kim، نويسنده , , Wan-Sup Cho، نويسنده , , Chong-Mok Park، نويسنده , , Il-Yeol Song، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1995
  • Pages
    7
  • From page
    343
  • To page
    349
  • Abstract
    Ray tracing requires many ray-obect intersection tests. A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many nonoverlapping subregions, called voxels, and to construct an octree for the subdivided space. In this paper, we propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of rayobject intersection tests. We present the results of experiments for verifying the effectiveness of the Octree-R. In the experiment, the Octree-R provides a 4% to 47% performance gain over the conventional octree. The result shows the more skewed the object distribution (as is typical for real data), the more performance gain the Octree-R achieves.
  • Keywords
    Octree-R , space subdivision. , Ray tracing octree
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Serial Year
    1995
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Record number

    401543