Title of article
Octree-R: an adaptive octree for efficient ray tracing
Author/Authors
Kyu-Young Whang، نويسنده , , Ju-Won Song، نويسنده , , Ji-Woong Chang، نويسنده , , Ji-Yun Kim، نويسنده , , Wan-Sup Cho، نويسنده , , Chong-Mok Park، نويسنده , , Il-Yeol Song، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1995
Pages
7
From page
343
To page
349
Abstract
Ray tracing requires many ray-obect intersection
tests. A way of reducing the number of ray-object intersection
tests is to subdivide the space occupied by objects into many nonoverlapping
subregions, called voxels, and to construct an octree
for the subdivided space. In this paper, we propose the Octree-R,
an octree-variant data structure for efficient ray tracing. The
algorithm for constructing the Octree-R first estimates the number
of ray-object intersection tests. Then, it partitions the space
along the plane that minimizes the estimated number of rayobject
intersection tests. We present the results of experiments for
verifying the effectiveness of the Octree-R. In the experiment, the
Octree-R provides a 4% to 47% performance gain over the conventional
octree. The result shows the more skewed the object
distribution (as is typical for real data), the more performance
gain the Octree-R achieves.
Keywords
Octree-R , space subdivision. , Ray tracing octree
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1995
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401543
Link To Document