Title of article
Speeding up isosurface extraction using interval trees
Author/Authors
P. Cignoni، نويسنده , , P.، نويسنده , , Marino، نويسنده , , P.، نويسنده , , Montani، نويسنده , , C.، نويسنده , , Puppo، نويسنده , , E.، نويسنده , , Scopigno، نويسنده , , R.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1997
Pages
13
From page
158
To page
170
Abstract
The interval tree is an optimally efficient search structure proposed by Edelsbrunner [5] to retrieve intervals on the real
line that contain a given query value. We propose the application of such a data structure to the fast location of cells intersected by
an isosurface in a volume dataset. The resulting search method can be applied to both structured and unstructured volume
datasets, and it can be applied incrementally to exploit coherence between isosurfaces. We also address issues about storage
requirements, and operations other than the location of cells, whose impact is relevant in the whole isosurface extraction task.
In the case of unstructured grids, the overhead, due to the search structure, is compatible with the storage cost of the dataset,
and local coherence in the computation of isosurface patches is exploited through a hash table. In the case of a structured dataset,
a new conceptual organization is adopted, called the chess-board approach, which exploits the regular structure of the dataset to
reduce memory usage and to exploit local coherence. In both cases, efficiency in the computation of surface normals on the
isosurface is obtained by a precomputation of the gradients at the vertices of the mesh.
Experiments on different kinds of input show that the practical performance of the method reflects its theoretical optimality.
Keywords
Volume visualization , isosurface extraction , Marching cubes , interval tree.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1997
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401587
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