Title of article :
Fast horizon computation at all points of a terrain with visibility and shading applications
Author/Authors :
Stewart ، نويسنده , , A.J.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1998
Abstract :
A terrain is most often represented with a digital elevation map consisting of a set of sample points from the terrain
surface. This paper presents a fast and practical algorithm to compute the horizon, or skyline, at all sample points of a terrain. The
horizons are useful in a number of applications, including the rendering of self-shadowing displacement maps, visibility culling for faster
flight simulation, and rendering of cartographic data. Experimental and theoretical results are presented which show that the algorithm is
more accurate that previous algorithms and is faster than previous algorithms in terrains of more than 100,000 sample points.
Keywords :
Horizon , digital elevation map , skyline , Shadows , Visibility , Rendering , GIS. , terrain
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS