• Title of article

    Constructing hierarchies for triangle meshes

  • Author/Authors

    Gieng، نويسنده , , T.S.، نويسنده , , Hamann، نويسنده , , B.، نويسنده , , Joy، نويسنده , , K.I.، نويسنده , , Schussman، نويسنده , , G.L.، نويسنده , , Trotts، نويسنده , , I.J.، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1998
  • Pages
    17
  • From page
    145
  • To page
    161
  • Abstract
    We present a method to produce a hierarchy of triangle meshes that can be used to blend different levels of detail in a smooth fashion. The algorithm produces a sequence of meshes M0, M1, M 2..., Mn, where each mesh Mi can be transformed to mesh Mi+1 through a set of triangle-collapse operations. For each triangle, a function is generated that approximates the underlying surface in the area of the triangle, and this function serves as a basis for assigning a weight to the triangle in the ordering operation and for supplying the points to which the triangles are collapsed. The algorithm produces a limited number of intermediate meshes by selecting, at each step, a number of triangles that can be collapsed simultaneously. This technique allows us to view a triangulated surface model at varying levels of detail while insuring that the simplified mesh approximates the original surface well
  • Keywords
    Mesh Simplification , Triangle meshes , Shape approximation , multiresolution. , level-of-detail representation
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Serial Year
    1998
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Record number

    401613