Title of article :
Constructing hierarchies for triangle meshes
Author/Authors :
Gieng، نويسنده , , T.S.، نويسنده , , Hamann، نويسنده , , B.، نويسنده , , Joy، نويسنده , , K.I.، نويسنده , , Schussman، نويسنده , , G.L.، نويسنده , , Trotts، نويسنده , , I.J.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1998
Pages :
17
From page :
145
To page :
161
Abstract :
We present a method to produce a hierarchy of triangle meshes that can be used to blend different levels of detail in a smooth fashion. The algorithm produces a sequence of meshes M0, M1, M 2..., Mn, where each mesh Mi can be transformed to mesh Mi+1 through a set of triangle-collapse operations. For each triangle, a function is generated that approximates the underlying surface in the area of the triangle, and this function serves as a basis for assigning a weight to the triangle in the ordering operation and for supplying the points to which the triangles are collapsed. The algorithm produces a limited number of intermediate meshes by selecting, at each step, a number of triangles that can be collapsed simultaneously. This technique allows us to view a triangulated surface model at varying levels of detail while insuring that the simplified mesh approximates the original surface well
Keywords :
Mesh Simplification , Triangle meshes , Shape approximation , multiresolution. , level-of-detail representation
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year :
1998
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number :
401613
Link To Document :
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