Title of article
Interactive ray tracing for volume visualization
Author/Authors
Parker، نويسنده , , S.، نويسنده , , Parker، نويسنده , , M.، نويسنده , , Livnat، نويسنده , , Y.، نويسنده , , Sloan، نويسنده , , P.-P.، نويسنده , , Hansen، نويسنده , , C.، نويسنده , , Shirley، نويسنده , , P.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1999
Pages
13
From page
238
To page
250
Abstract
We present a brute-force ray tracing system for interactive volume visualization, The system runs on a conventional
(distributed) shared-memory multiprocessor machine. For each pixel we trace a ray through a volume to compute the color for that
pixel. Although this method has high intrinsic computational cost, its simplicity and scalability make it ideal for large datasets on current
high-end parallel systems. To gain efficiency several optimizations are used including a volume bricking scheme and a shallow data
hierarchy. These optimizations are used in three separate visualization algorithms: isosurfacing of rectilinear data, isosurfacing of
unstructured data, and maximum-intensity projection on rectilinear data. The system runs interactively (i.e., several frames per
second) on an SGI Reality Monster. The graphics capabilities of the Reality Monster are used only for display of the final color image.
Keywords
visualization , isosurface , maximum-intensity projection. , Ray tracing
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1999
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401643
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