Title of article :
Interactive ray tracing for volume visualization
Author/Authors :
Parker، نويسنده , , S.، نويسنده , , Parker، نويسنده , , M.، نويسنده , , Livnat، نويسنده , , Y.، نويسنده , , Sloan، نويسنده , , P.-P.، نويسنده , , Hansen، نويسنده , , C.، نويسنده , , Shirley، نويسنده , , P.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1999
Pages :
13
From page :
238
To page :
250
Abstract :
We present a brute-force ray tracing system for interactive volume visualization, The system runs on a conventional (distributed) shared-memory multiprocessor machine. For each pixel we trace a ray through a volume to compute the color for that pixel. Although this method has high intrinsic computational cost, its simplicity and scalability make it ideal for large datasets on current high-end parallel systems. To gain efficiency several optimizations are used including a volume bricking scheme and a shallow data hierarchy. These optimizations are used in three separate visualization algorithms: isosurfacing of rectilinear data, isosurfacing of unstructured data, and maximum-intensity projection on rectilinear data. The system runs interactively (i.e., several frames per second) on an SGI Reality Monster. The graphics capabilities of the Reality Monster are used only for display of the final color image.
Keywords :
visualization , isosurface , maximum-intensity projection. , Ray tracing
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year :
1999
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number :
401643
Link To Document :
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