• Title of article

    Interactive ray tracing for volume visualization

  • Author/Authors

    Parker، نويسنده , , S.، نويسنده , , Parker، نويسنده , , M.، نويسنده , , Livnat، نويسنده , , Y.، نويسنده , , Sloan، نويسنده , , P.-P.، نويسنده , , Hansen، نويسنده , , C.، نويسنده , , Shirley، نويسنده , , P.، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1999
  • Pages
    13
  • From page
    238
  • To page
    250
  • Abstract
    We present a brute-force ray tracing system for interactive volume visualization, The system runs on a conventional (distributed) shared-memory multiprocessor machine. For each pixel we trace a ray through a volume to compute the color for that pixel. Although this method has high intrinsic computational cost, its simplicity and scalability make it ideal for large datasets on current high-end parallel systems. To gain efficiency several optimizations are used including a volume bricking scheme and a shallow data hierarchy. These optimizations are used in three separate visualization algorithms: isosurfacing of rectilinear data, isosurfacing of unstructured data, and maximum-intensity projection on rectilinear data. The system runs interactively (i.e., several frames per second) on an SGI Reality Monster. The graphics capabilities of the Reality Monster are used only for display of the final color image.
  • Keywords
    visualization , isosurface , maximum-intensity projection. , Ray tracing
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Serial Year
    1999
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Record number

    401643