Title of article :
An order of magnitude faster isosurface rendering in software on a PC than using dedicated, general purpose rendering hardware
Author/Authors :
George J. Grevera، نويسنده , , G.J.، نويسنده , , Udupa، نويسنده , , J.K.، نويسنده , , Odhner، Dewey نويسنده , , D.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2000
Pages :
11
From page :
335
To page :
345
Abstract :
The purpose of this work is to compare the speed of isosurface rendering in software with that using dedicated hardware. Input data consist of 10 different objects from various parts of the body and various modalities (CT, MR, and MRA) with a variety of surface sizes (up to 1 million voxels/2 million triangles) and shapes. The software rendering technique consists of a particular method of voxel-based surface rendering, called shell rendering. The hardware method is OpenGL-based and uses the surfaces constructed from our implementation of the ªMarching Cubesº algorithm. The hardware environment consists of a variety of platforms, including a Sun Ultra I with a Creator3D graphics card and a Silicon Graphics Reality Engine II, both with polygon rendering hardware, and a 300Mhz Pentium PC. The results indicate that the software method (shell rendering) was 18 to 31 times faster than any hardware rendering methods. This work demonstrates that a software implementation of a particular rendering algorithm (shell rendering) can outperform dedicated hardware. We conclude that, for medical surface visualization, expensive dedicated hardware engines are not required. More importantly, available software algorithms (shell rendering) on a 300Mhz Pentium PC outperform the speed of rendering via hardware engines by a factor of 18 to 31.
Keywords :
Volume visualization , isosurfaces , 3D imaging. , Rendering
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year :
2000
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number :
401674
Link To Document :
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