Title of article :
Hierarchical model for real time simulation of virtual human crowds
Author/Authors :
Musse، نويسنده , , S.R.، نويسنده , , Thalmann، نويسنده , , D.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2001
Abstract :
This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual
crowds, groups, and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy.
This autonomy refers to the extent to which the virtual agents are independent of user intervention and also the amount of information
needed to simulate crowds. Thus, depending on the complexity of the simulation, simple behaviors can be sufficient to simulate
crowds. Otherwise, more complicated behavioral rules can be necessary and, in this case, it can be included in the simulation data in
order to improve the realism of the animation. We present three different ways for controlling crowd behaviors: 1) by using innate and
scripted behaviors, 2) by defining behavioral rules, using events and reactions, and 3) by providing an external control to guide crowd
behaviors in real time. The two main contributions of our approach are: the possibility of increasing the complexity of group/agent
behaviors according to the problem to be simulated and the hierarchical structure based on groups to compose a crowd.
Keywords :
virtualhuman crowds. , degrees of autonomy , reactive behaviors , Behavioral animation , synthetic autonomous agents , Crowd motion
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS