Title of article
Extracting objects from range and radiance images
Author/Authors
Yizhou Yu، نويسنده , , Ferencz، نويسنده , , A.، نويسنده , , Malik، نويسنده , , J.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2001
Pages
14
From page
351
To page
364
Abstract
In this paper, we present a pipeline and several key techniques necessary for editing a real scene captured with both
cameras and laser range scanners. We develop automatic algorithms to segment the geometry from range images into distinct
surfaces, register texture from radiance images with the geometry, and synthesize compact high-quality texture maps. The result is an
object-level representation of the scene which can be rendered with modifications to structure via traditional rendering methods. The
segmentation algorithm for geometry operates directly on the point cloud from multiple registered 3D range images instead of a
reconstructed mesh. It is a top-down algorithm which recursively partitions a point set into two subsets using a pairwise similarity
measure. The result is a binary tree with individual surfaces as leaves. Our image registration technique performs a very efficient
search to automatically find the camera poses for arbitrary position and orientation relative to the geometry. Thus, we can take
photographs from any location without precalibration between the scanner and the camera. The algorithms have been applied to largescale
real data. We demonstrate our ability to edit a captured scene by moving, inserting, and deleting objects.
Keywords
image registration , imagebasedmodeling , image-based rendering , object-level representation , texture-mapping , augmented reality. , range image segmentation , Scene editing
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2001
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401704
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