Title of article
Faster shading by equal angle interpolation of vectors
Author/Authors
Barrera، نويسنده , , T.، نويسنده , , Hast، Robert نويسنده , , A.، نويسنده , , Bengtsson، نويسنده , , E.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2004
Pages
7
From page
217
To page
223
Abstract
In this paper, we show how spherical linear interpolation can be used to produce shading with a quality at least similar to
Phong shading at a computational effort in the inner loop that is close to that of the Gouraud method. We show how to use the
Chebyshev’s recurrence relation in order to compute the shading very efficiently. Furthermore, it can also be used to interpolate
vectors in such a way that normalization is not necessary, which will make the interpolation very fast. The somewhat larger setup effort
required by this approach can be handled through table look up techniques.
Keywords
Spherical linear interpolation , Chebyshev’s recurrence relation , normalization.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2004
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401752
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